|
The Nemesis, also called the Pursuer〔 or , is a fictional character in Capcom's ''Resident Evil'' franchise. It appears in ''Resident Evil 3: Nemesis'' as a titular main villain before later emerging in other titles and cameo roles. It is also featured on various merchandise and in the 2004 film ''Resident Evil: Apocalypse''. The character is voiced by Tony Rosato in the game, and portrayed by Matthew G. Taylor in the film. Since the Nemesis' introduction, the character has received a positive reception, and has come to be regarded as one of the series' most popular characters. Some publications have praised its role as an intimidating villain, while others have noted it as one of their favourite and most terrifying monsters in video games. ==Conception and design== Introduced in ''Resident Evil 3'', the Nemesis was designed under the concept of a "huge, overpowering monster that could use weapons and intelligently track you anywhere". During development, many different designs were considered. Although some elements remained constant among them, the early designs featured several different degrees of surface damage, as well as different options for clothing such as a protective vest instead of a coat or a nude design similar to the original Tyrant from ''Resident Evil''. In the series' story, the Nemesis is the result of infecting a Tyrant — a humanoid bio-weapon created to be the ultimate lifeform—with a parasitic organism designed to increase its intelligence. Upon infection, the parasite takes control of the Tyrant's nervous system, forming its own brain and enabling it to follow precise instructions and make decisions without a need for constant direction. Clothed in black trousers, an overcoat, boots, and gloves, the Nemesis is armed with a rocket launcher mounted on its left arm.〔 To emphasize its design as a prototype, the game developers left exposed muscles on its body and added stitches to cover the right eye. Upon spotting its target, it says the target's name out loud and attacks. The secretions from the parasite give the Nemesis massively heightened regenerative abilities, which result in the creature being almost impervious to damage; although it can be put down with enough fire from small arms, eventually it ''will'' repair itself and resume the pursuit of its targets. However, this resulted in unexpected side effects, including damage to the skin and the emergence of additional tentacles, as well as unpredictable mutations caused by further attacks. In ''Resident Evil 3'', the creature's survival instincts eventually override Nemesis' programming, causing the host's body to reject the parasite and transform into a giant digestive organ. Featuring large central bone protrusions and elongated tentacles, it crawls looking for prey, yet continues trying to complete its mission despite its now diminished intelligence.〔 This design proved to be the most difficult for the game's development team, as they worked to try to make it appear as unique as possible.〔 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Nemesis (Resident Evil)」の詳細全文を読む スポンサード リンク
|